RedstoneNightmare made this video covering MFR which goes over most of the features (and a few bugs that have since been fixed): Wylker made this video covering the new stuff in 2.1: Wylker made this video covering the new stuff in 2.2: Wylker covers the entire mod including new content in a two-part series:īevoLJ covers the entire mod as well in a two-part series of his own: Wylker covers the Programmable RedNet Controller: Code changes to support PowerConverters 2.x.Added config option to disable update checks.Includes custom power provider so that BC power will work if BC itself isn't present.Minor fixes to stack insertion code, I don't think anybody even found the bugs.Now a coremod, allowing accesstransformer support.Fix crash when using liquid textures in HD (MFR).Additional features used by my other mods.New version of the liquids code, fixes some rendering oddities.Numerous fixes and upgrades for MFR 2.5.MFR machine output selection order should be more reliable.Fixed dupe glitch involving TE tesseracts (possibly some other things too).MFR machines no longer eat power from BC networks.Added config for displaying death messages for any named entity.Fixed consuming entire stacks of liquid containers.Built against 871 (for 1.6.2), may not work with earlier versions. Make sure you get the correct one for your Minecraft version. In particular, all mods built on this now have update notification! You can disable this if you wish in powercrystals/core/client.cfg You need this for any mod in this thread to work. Licence - Source Code - Beta Builds - Contact/IRC.MineFactory Reloaded ( Download - Videos - Description - Banners - API).All the other mods work in both, but PC Core must match your Minecraft version. You must download a PCCore build correct for 1.6. I need the URL for fresh builds of all the mods, over the course of the next few hours downloads will be available as curseforge approves the files.
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